Google Jamboard
Mobile drawing

 
 
 

Jamboard is a visual collaboration tool for shared understanding

Led by the 55-inch whiteboard kiosk device, the ecosystem is backed by software for collaboration via web browser, as well as on mobile and tablet apps to brainstorm, flowchart, present, and conduct design sprints.

At the time, users could only draw on the whiteboard kiosk and tablet app

The mobile app supported only a subset of editing capabilities, limiting those users ability to collaborate.

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55% app uninstall rate

Lacking drawing parity with the other Jamboard clients, this resulted in low app store ratings and user retention.

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User opportunity

Raise Jamboard satisfaction by introducing drawing parity to the mobile app.

Business opportunity

Improve mobile app user retention rate and raise engagement on the Jamboard platform. Enhance sales team demos with the added drawing capabilities on mobile to help raise Jamboard kiosk sales.

Challenges

  • Scaling down the editing toolbar and maintaining a cohesive drawing experience between the phone and the 55” kiosk screens

  • Very limited design precedents across Google editor mobile apps for patterns to leverage

  • Aggressive two month timeline to hand off production ready designs

  • No UX researcher staffed to the project

My role

  • Defined user needs and collaborated with PM and ENG to scope the project

  • Lead UX and visual design

  • Lead research, developed a test plan, and conducted the testing sessions

  • Presented research findings and designs to stakeholders to achieve alignment on the solution

  • Defined user metrics

  • Developed relationships with the Google Material and Accessibility teams for their consultation to achieve compliance with Google design system standards

  • Supported engineering and QA teams during development and testing

 
 

My process

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01

Define

Identified user stories and collaborated with PM and Eng to scope the project and prioritize features

02 Foundational r

esearch

Analyzed competitive drawing apps to understand user mental models and their UIs and interactions

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03

Design exploration

Quickly iterated to solve for multiple aspects

 
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Explored:

  • Scalability and display of tool menus in portrait vs landscape orientation

  • Clarity of tool functions

  • Canvas work area size at default scale and magnification views

Design principles established:

  • Give immediate access to drawing mode when a file is opened

  • Provide strong visual affordance for the active tool

  • Maximize canvas work space size for a phone’s small screen size

 
 
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04 Revise and r

efine

Applied design exploratory learnings

 
 

Refined design to three approaches to address these challenges:

  • Tool hierarchy and toolbar menu scalability

  • Active tool visual affordance

  • Maximizing canvas work space

Presented to stakeholders and received unanimous agreement on my recommendation for direction three for the following design rationale:

  • Strong visual affordance to indicate the active tool state

  • Provide the maximum amount of canvas work area in landscape orientation

  • Landscape toolbar layout avoids conflict with the existing delete affordance (located at the bottom center of the canvas frame)

 
 
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05 Validate hypotheses

Developed a test plan and prototypes, then conducted the user tests

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The design hypotheses tested very well 

  • 100% success rate in the discoverability of expanding and collapse the toolbar

  • 100% success rate in the discoverability of the undo/redo buttons, with the majority saying its location is where they expect it

  • 80% said that vertical toolbar landscape met their expectations. 80% also expected it to be persistently pinned to one side regardless of clockwise or counterclockwise device rotation.

 
 
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06 Apply & socialize learnings

Synthesized results, applied test learnings, and socialized to stakeholders 

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07 Consult for compliance

Reached out to the Google Material Design team for a compliance review despite Jamboard's exception, to avoid future revisions

 
 

Final designs

 

Prioritization of drawing tools in toolbar

The color palette is nested in each tool for consistency with Google Keep

 
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Tool grouping consistency with Jamboard kiosk

For consistency across clients the add content tools are grouped together. For tool discoverability the add from Google Drive action is surfaced as the default tool of that toolset since it’s only available on the phone app.

 
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Contextual UI display to maximize work space

In landscape orientation the app bar is suppressed. Zooming in temporarily hides the navigation between canvases.

 
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Design hand off & implementation

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08 Annotate

Presented final designs to leadership. Created detailed design specs for implementation. Collaborated with a motion designer to spec animations.

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09 Support

Collaborated with engineers on minor design revisions based on implementation challenges. Partnered with the QA team to ensure product quality.

 
 

Summary

 

Mobile users can collaborate with the same drawing tools as the kiosk device

The mobile toolbar lets you start drawing right away and easily switch back to drawing from any tool mode. It’s scalable menu clearly indicates the active tool in use.

 
 

55% increase in canvas size in landscape orientation

Suppression of UI elements in landscape orientation maximizes canvas size for drawing and editing

 
 

More selected works

© 2024 - Scott Galbraith